Digital Eye Design & Creation with Fourth Seal Studios - 24-25th May 2021
WHEN: This course has been postponed due to Covid-19 restrictions in Northern Ireland. New dates are 24-25th May 2021
HOW MUCH: £400 [or pay £50 deposit followed by £70/month for 5 months on our PAYMENT PLAN - click here for more info]
WHERE: Titanic Creative Management Studio, Belfast | Travelling from outside of Northern Ireland? We have £50 travel grants available. Ask us for more details. (T&C's apply).
IS THIS COURSE FOR ME? This course is entirely suitable for beginners and professionals (as lets face it, who wouldn't want to be learning from Fourth Seal Studios?!) as you will be learning the eye-making process from scratch. You will be designing two types of eyes, Creature and Human right from the design stage of the process. Basically, if you don't learn something in this course about eye-making, you don't need to know it!
Please note that this course will be focused on digitally designing your eye's and bringing them to life with hands on experience of the entire process. If you would rather focus on hand-painting eyes, check out our other course here which is on 26th & 27th August.
COURSE BREAKDOWN:
- Proper Safety Equipment (Choosing the proper respirator, gloves and areas to work)
- Material Safety (Breakdowns of material choices and the different safety protocols)
- Pressure Pot and Machinery Safety (Choosing the right pressure pot for the correct material choice and safe use)
- Choosing the best material for your needs
- Choosing the best method for painting/ designing your irises based on your skill level/desired skills to learn
- Choosing the proper paints to work with your casting materials
Painting a creature eye
ZBrush, PhotoShop and 3D Printing
- Designing your Forms
- Designing within ZBrush/Sculptris
- Designing Custom Alphas for Textures and Brushes
- Scaling Forms for Print
- Using Custom Alphas and choosing the right brushes
PhotoShop Digital Painting and Photography Cleanup
Designing Irises for Print
- Choosing the Right Paper
- Choosing the Best Printer
- Choosing the best method based on your skill level/desired skills to learn
- Describing the User Interface and Recommended Hot Keys / Brushes and Tools
- Designing your own custom brushes for your need/project
Iris Photography Cleanup Demo
Lighting and Photography Demo
Photoshop Iris Correction
- Casting the Clear Coat
- Casting the corneal bulge
- Buffing the eye to a shiny finish
ZBrush Class Recommendations
Introductory Basics
- Review of the User Interface http://pixologic.com/zclassroom/lesson/review-of-the-ui-2
- Gizmo 3D http://pixologic.com/zclassroom/lesson/gizmo-3d-customization
- Working with Subtools http://pixologic.com/zclassroom/lesson/chapter-9-working-with-subtools
- Positioning Subtools http://pixologic.com/zclassroom/lesson/chapter-10-moving-subtools
- Intro to Subdividing Your Model http://pixologic.com/zclassroom/lesson/subdividing-intro
- Dynameshing A Subtool http://pixologic.com/zclassroom/lesson/dynameshing-subtools
- ZBrush Brushes http://pixologic.com/zclassroom/lesson/brush-adjustments
- Advanced Brush Modification http://pixologic.com/zclassroom/lesson/brush-creation-depth-mask
- Strokes and Alphs http://pixologic.com/zclassroom/lesson/strokes-and-alphas
- Noisemaker Basics http://pixologic.com/zclassroom/lesson/noisemaker-basics
- Array Mesh http://pixologic.com/zclassroom/lesson/arraymesh-functionality
Sculpting
- Sculpting Basics http://pixologic.com/zclassroom/lesson/sculpting-brushes
- Sculpting Masking and Smoothing http://pixologic.com/zclassroom/lesson/sculpting-masking-amp-smoothing
- Alpha Creation http://pixologic.com/zclassroom/lesson/alpha-creation-mrgb-zgrabber
- Alpha Adjustment http://pixologic.com/zclassroom/lesson/alpha-creation-modifying-alphas
Setting Your Model Up for Printing
- Shelling Your Model for SLA Printing http://pixologic.com/zclassroom/lesson/creating-a-shell-with-dynamesh
- Decimation Master http://pixologic.com/zclassroom/lesson/using-decimation-master-with-sculptrispro
Rendering
- Painting Your Model http://pixologic.com/zclassroom/lesson/polypainting
- Matcap Materials http://pixologic.com/zclassroom/lesson/matcap-materials
- Wax Preview http://pixologic.com/zclassroom/lesson/wax-preview
- Rendering Your Model for Presentation http://pixologic.com/zclassroom/lesson/bpr-filters
ABOUT THE TUTOR | Tim Currence
Tim Currence is 1 part of the fabulous duo who founded Fourth Seal Studio in Los Angeles. They specialise in designing and creating camera-ready hyper realistic human and creature eyes. Tim & Devlin started Fourth Seal Studios back in 2015, and since then they have been taking the world by storm with their custom creations. Their artistic eyes can be seen in some of the most creative creations by artists around the world!
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